Project 1: Search

Introduction

In this project, your Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. You will build general search algorithms and apply them to Pacman scenarios.

As in Project 0, this project includes an autograder for you to grade your answers on your machine. This can be run with the command:

python autograder.py

See the autograder tutorial in Project 0 for more information about using the autograder.

The code for this project consists of several Python files, some of which you will need to read and understand in order to complete the assignment, and some of which you can ignore. You can download all of the files for this homework as a zip archive: 1-search.zip. Unzip this file and examine its contents:

Files you'll edit:

Files you'll want to take a look at:

Supporting files you can ignore (unless you're curious):

Files to Edit and Submit: You will fill in portions of uninformed_search.py (for Questions 1-3) during the assignment. Submission instructions will be posted soon.

Evaluation: Your code will be autograded for technical correctness. Please do not change the names of any provided functions or classes within the code, or you will wreak havoc on the autograder. However, the correctness of your implementation -- not the autograder's judgements -- will be the final judge of your score. If necessary, I will review and grade assignments individually to ensure that you receive due credit for your work.

Academic Dishonesty: We will be checking your code against other submissions in the class for logical redundancy. If you copy someone else's code and submit it with minor changes, I will know. I trust you all to submit your own work only; please don't let me down. If you do, I will pursue the strongest consequences available to me.

Getting Help: You are not alone! If you find yourself stuck on something, feel free to email me or come to office hours (listed on the course webpage.. Office hours and discussion on Piazza are there for your support; please use them. I want these projects to be rewarding and instructional, not frustrating and demoralizing. But, I don't know when or how to help unless you ask!

Discussion on Piazza: Please be careful not to post spoilers.


Welcome to Pacman

After downloading the code (1-search.zip), unzipping it, and changing to the directory, you should be able to play a game of Pacman by typing the following at the command line:

python pacman.py

Pacman lives in a shiny blue world of twisting corridors and tasty round treats. Navigating this world efficiently will be Pacman's first step in mastering his domain.

The simplest agent in searchAgents.py is called the GoWestAgent, which always goes West (a trivial reflex agent). This agent can occasionally win:

python pacman.py --layout testMaze --pacman GoWestAgent

But, things get ugly for this agent when turning is required:

python pacman.py --layout tinyMaze --pacman GoWestAgent

If Pacman gets stuck, you can exit the game by typing CTRL-c into your terminal.

Soon, your agent will solve not only tinyMaze, but any maze you want.

Note that pacman.py supports a number of options that can each be expressed in a long way (e.g., --layout) or a short way (e.g., -l). You can see the list of all options and their default values via:

python pacman.py -h

Also, all of the commands that appear in this project also appear in commands.txt, for easy copying and pasting. In UNIX/Mac OS X, you can even run all these commands in order with bash commands.txt.


Important Tips

Keep these things in mind while working on your solutions!

Question 1 (3 points): Finding a Fixed Food Dot using Depth First Search

In searchAgents.py, you'll find a fully implemented SearchAgent, which plans out a path through Pacman's world and then executes that path step-by-step. The search algorithms for formulating a plan are not implemented -- that's your job.

First, test that the SearchAgent is working correctly by running:

python pacman.py -l tinyMaze -p SearchAgent -a fn=tinyMazeSearch

The command above tells the SearchAgent to use tinyMazeSearch as its search algorithm, which is implemented in search.py. Pacman should navigate the maze successfully.

Now it's time to write full-fledged generic search functions to help Pacman plan routes! Pseudocode for the search algorithms you'll write can be found in the lecture slides. Remember that a search node must contain not only a state but also the information necessary to reconstruct the path (action sequence) which gets to that state.

Hint: Each algorithm is very similar. Algorithms for DFS, BFS, UCS, and A* differ only in the details of how the fringe is managed. So, concentrate on getting DFS right and the rest should be relatively straightforward. Indeed, one possible implementation requires only a single generic search method which is configured with an algorithm-specific queuing strategy. (Your implementation need not be of this form to receive full credit).

Implement the depth-first search (DFS) algorithm in the depthFirstSearch function in uninformed_search.py.

Important note: Make sure that you implement the graph search version of DFS, which avoices expanding any already visited states. Otherwise your implementation may run infinitely!

Your code should quickly find a solution for:

python pacman.py -l tinyMaze -p SearchAgent
python pacman.py -l mediumMaze -p SearchAgent
python pacman.py -l bigMaze -z .5 -p SearchAgent

The Pacman board will show an overlay of the states explored, and the order in which they were explored (brighter red means earlier exploration). Is the exploration order what you would have expected? Does Pacman actually go to all the explored squares on his way to the goal?

Hint: If you use a Stack as your data structure, the solution found by your DFS algorithm for mediumMaze should have a length of 130 (provided you push successors onto the fringe in the order provided by getSuccessors; you might get 246 if you push them in the reverse order). Is this a least cost solution? If not, think about what depth-first search is doing wrong.


Question 2 (3 points): Breadth First Search

Implement the breadth-first search (BFS) algorithm in the breadthFirstSearch function in uninformed_search.py. Again, write a graph search algorithm that avoids expanding any already visited states. Test your code the same way you did for depth-first search.

python pacman.py -l mediumMaze -p SearchAgent -a fn=bfs
python pacman.py -l bigMaze -p SearchAgent -a fn=bfs -z .5

Does BFS find a least cost solution? If not, check your implementation.

Hint: If Pacman moves too slowly for you, try the option --frameTime 0.

Note: If you've written your search code generically, your code should work equally well for the eight-puzzle search problem without any changes.

python eightpuzzle.py

Question 3 (4 points): Uniform Cost Search

While BFS will find a fewest-actions path to the goal, we might want to find paths that are "best" in other senses. Consider mediumDottedMaze, where food is concentrated in the eastern half of the map, and mediumScaryMaze, where that side of the map is full of ghosts.

By changing the cost function, we can encourage Pacman to find different paths through the maze. For example, we can charge more for steps in the eastern half of the map when it's full of dangerous ghosts, and less when it's full of tasty pellets, and a rational Pacman agent should adjust its behavior in response.

Implement the uniform-cost graph search algorithm in the uniformCostSearch function in uninformed_search.py.

Hint: Look through util.py for some data structures that may be useful in your implementation.

You should now observe "successful" behavior (i.e., Pacman taking the sensible route) in all three of the following layouts, where the agents below are all UCS agents that differ only in the cost function they use (the agents and cost functions are written for you):

python pacman.py -l mediumMaze -p SearchAgent -a fn=ucs
python pacman.py -l mediumDottedMaze -p StayEastSearchAgent
python pacman.py -l mediumScaryMaze -p StayWestSearchAgent

Try switching the agents:

python pacman.py -l mediumDottedMaze -p StayWestSearchAgent
python pacman.py -l mediumScaryMaze -p StayEastSearchAgent

Is Pacman behaving the way we'd like him to? What does this say about the importance of choosing a good cost function for UCS?

Note: You should get very low and very high path costs for the StayEastSearchAgent and StayWestSearchAgent respectively, due to their exponential cost functions (see searchAgents.py for details).


Submission

Please zip up uninformed_search.py and submit the zip file via Carmen.